Unit quaternion
Four constrained numbers used to represent a 3D rotation. The component order must be declared; opposite signs represent the same orientation. A quaternion does not describe translation or establish feasible motion.
Explore: Represent motion in three dimensionsCoordinate frame
An origin and directed axes used to describe a position or orientation. The same physical point has different coordinates in different frames; transformations require named source/destination frames and consistent units.
Explore: Describe where the robot isForward kinematics
Calculating body or tool position and orientation from a robot’s joint configuration and geometry. It does not by itself solve for joints, test collisions or establish physically feasible motion.
Explore: Describe where the robot isFair learning evaluation
A declared comparison reports data, supervision, interactions, optimizer work, checkpoint selection and every seed or failure. Frozen evaluation keeps task success separate from a potentially misleading reward proxy.
Explore: Evaluate learning fairlyOffline reinforcement learning
Learning an action policy from a fixed log without collecting additional experience during fitting. Repeated updates do not fill missing state/action coverage, and conservative estimates do not create unobserved outcomes.
Explore: Learn without new interactionsSoft actor–critic
A continuous-action learning approach that combines a stochastic actor, replay, critics and an entropy-weighted objective. Entropy temperature trades off predicted return and action-distribution spread; it is not a safety guarantee.
Explore: Trade off reward and exploration with entropyPPO-style objective clipping
A policy surrogate uses the smaller of a probability-ratio-weighted advantage and its clipped-ratio version. It removes some incentives for large changes, but does not enforce a hard probability or KL limit.
Explore: Limit a policy updateActor–critic
A learner with a policy (actor) and a return estimator (critic). A critic can supply an advantage estimate for policy updates, but inaccurate bootstrapped values can bias that signal.
Explore: Use a critic to guide learningPolicy gradient
A derivative of expected return with respect to policy parameters. A sampled estimator can weight log-probability derivatives by returns minus an action-independent baseline; individual updates can be noisy.
Explore: Increase the probability of useful actionsOff-policy learning and evaluation
Using data collected by a behavior policy to learn about or improve a different target policy. Adequate coverage, the estimator’s assumptions and the actual logged collection probabilities matter.
Explore: Know which policy produced the dataBehavior cloning
Supervised learning that fits a policy to demonstrated action targets. Agreement on demonstrations does not establish recovery skill or successful complete attempts.
Explore: Copy a demonstrated actionPartial observability
An agent receives observations that may omit or obscure environment state. Different states can share an observation; history or a justified belief can help, without guaranteeing exact state recovery.
Explore: What can the agent observe?Bellman equation
A consistency condition relating a state value to immediate reward and discounted expected future value. Policy evaluation follows fixed actions; the optimality equation maximizes over actions.
Explore: Solve the Bellman equationsConfounding
A common cause influences both an exposure or assignment and its outcome, so an observed association may differ from the effect of intervening. Adjustment requires appropriate causal assumptions, measurements and overlap.
Explore: Ask what would change under interventionCounterfactual
An outcome under an alternative intervention for the same unit. Population observational and intervention rates may leave the pairing of individual potential outcomes undetermined without additional structural assumptions.
Explore: Ask what would change under interventionMinimax
Choose the action with the best worst-case opponent response in a zero-sum game. Chance outcomes still use their probabilities; guarantees depend on the model and utility.
Explore: Reason about an opponentExpectimax
Choose the action with greatest expected utility using supplied probabilities for uncertain outcomes or opponent responses. Incorrect probabilities can produce poor decisions even with exact search.
Explore: Reason about an opponentParticle filter
An approximation of a hidden-state belief using samples that move through a transition model, receive observation likelihood weights and may be resampled. Finite-sample error and lost diversity are separate from model error.
Explore: Approximate a belief with particlesEffective sample size (particle weights)
The reciprocal of the sum of squared normalized particle weights. Measures weight concentration; it is not a count of unique states, independent observations or correct hypotheses.
Explore: Approximate a belief with particlesHidden Markov model (HMM)
A model with hidden states, state-transition probabilities and observation likelihoods. Its assumptions specify how the next state and current observation depend on the state, with an initial belief distribution.
Explore: Infer state across timeFiltering
Estimating the current hidden-state distribution using only observations up to the current time. Prediction advances the state model; correction incorporates the current reading. Exact filtering does not guarantee the model matches reality.
Explore: Infer state across timeBayesian network
A directed acyclic graph and local conditional probability tables that factor a joint distribution and encode conditional-independence assumptions. The arrows alone do not establish causation.
Explore: Factor a probabilistic modelCausal intervention
In a specified causal model, replacing a variable’s ordinary assignment mechanism with a controlled setting while leaving other mechanisms unchanged. This differs from observing its naturally occurring value.
Explore: Factor a probabilistic modelPrior probability
A probability assigned before the evidence currently being considered. It should describe the relevant population or assumptions, not a convenient unrelated group.
Explore: Update beliefs from evidenceLikelihood
How probable specified evidence is under a proposed state or model. Probability of an alarm given a fault differs from probability of a fault given an alarm.
Explore: Update beliefs from evidencePosterior probability
A probability conditioned on observed evidence. For finite events, conditioning requires a positive probability of that evidence under the model.
Explore: Update beliefs from evidenceConditional independence
After a specified condition is known, learning one variable supplies no further information about the other. Conditional independence does not generally imply independence in the mixed population.
Explore: Update beliefs from evidenceConstraint satisfaction
Choose one value for each variable from its allowed domain so every stated relationship holds. Feasibility alone does not optimize preferences or prove the requirements describe reality.
Explore: Solve a constraint problemArc consistency
For each directed binary relationship, every remaining value has at least one compatible value in the neighboring domain. These separate supports need not combine into a global solution.
Explore: Solve a constraint problemBacktracking
Explore a tentative choice, then undo its branch-specific assignments and deductions when it fails before trying another choice.
Explore: Solve a constraint problemCollaborative filtering
Estimate preferences using patterns of observed feedback across users and items. Missing entries are not automatically negative ratings; learned factors need evidence and cold-start handling.
Explore: Recommend from incomplete feedbackCold start
A user or item lacks the history a method needs. Content, onboarding or explicit fallbacks may help; absent feedback is not a verified preference.
Explore: Recommend from incomplete feedbackFeedback selection bias
Recorded feedback reflects what was exposed, chosen and logged. It need not represent preferences over all available options, and recommendations can reinforce that selection.
Explore: Recommend from incomplete feedbackFalse positive
A positive prediction or flag for a case whose reference label is negative. In anomaly review this is a false alarm on a confirmed normal case.
Explore: Find unusual examplesPrecision
True positives divided by all positive predictions: TP / (TP + FP). It is undefined when no positives are predicted, and depends on the population mix.
Explore: Find unusual examplesRecall
True positives divided by all actual positives: TP / (TP + FN). Also called the true-positive or detection rate; undefined if no positive reference cases are available.
Explore: Find unusual examplesAnomaly detection
Scoring unusualness relative to a fitted reference. An anomaly flag is a reason to investigate, not a confirmed problem; coverage, thresholds and base rates affect interpretation.
Explore: Find unusual examplesVariance
Average squared deviation from a mean, describing numerical spread. These cohort examples divide by the number of observations; retained variance is not task accuracy or semantic importance.
Explore: Find structure without labelsK-means
A clustering algorithm alternating nearest-center assignments with moves to group means under squared Euclidean distance. Initialization, scaling and k affect results; groups are not verified labels.
Explore: Find structure without labelsPrincipal component analysis (PCA)
A linear representation using directions of large centered variance. Keeping fewer directions can discard task-relevant distinctions even when retained variance is high.
Explore: Find structure without labelsStandardization
Subtract a fitted coordinate mean and divide by its fitted spread. Fit statistics on the intended development/training cohort and reuse them; constant coordinates need explicit zero-spread handling.
Explore: Package a model as a componentGradient boosting
An additive model fitted in sequence, with each new learner approximating a direction that reduces the current loss. For squared-error regression, the next tree fits observed-minus-predicted residuals.
Explore: Correct residual errors with boostingShrinkage
In boosting, a learning-rate multiplier applied to each new learner before adding it to the existing prediction. Smaller corrections often need more stages; they do not guarantee better generalization.
Explore: Correct residual errors with boostingRandom forest
An ensemble of trees trained on resampled data with random subsets of features considered at each split.
Explore: Combine many imperfect treesBootstrap sample
A sample drawn with replacement, so an original row can appear repeatedly or be omitted.
Explore: Combine many imperfect treesOut-of-bag evaluation
Evaluation of each training row using only trees whose bootstrap samples omitted that row. Report coverage and treat repeated tuning as development.
Explore: Combine many imperfect treesLogistic regression
A model that applies a sigmoid to a weighted input sum to estimate a binary class probability. Training fits probabilities; a separate threshold chooses class decisions.
Explore: Predict a class probabilityBaseline
A reference method used to judge whether another approach adds value. Fit a mean or majority predictor from training data and compare candidates on the same separate examples.
Explore: Start with a simple baselineNearest neighbors
A method that predicts from nearby training examples under a defined distance. Classification may use a majority vote; scale, neighborhood size and tie rules affect the result.
Explore: Start with a simple baselineDecision tree
A predictor that follows learned input tests to a leaf. Training chooses splits; leaf predictions summarize training examples. More depth increases flexibility, not guaranteed generalization.
Explore: Start with a simple baselineLinear regression
A numerical predictor formed from an intercept and weighted inputs. Least squares fits its coefficients by minimizing training squared error; an observed coefficient is not automatically causal.
Explore: Fit a line and explain its errorsPrediction residual
Observed value minus predicted value in these regression lessons. A signed prediction error, distinct from a neural-network residual connection.
Explore: Fit a line and explain its errorsMean squared error (MSE)
The average of squared prediction residuals. Its units are squared output units, larger errors contribute disproportionately, and an empty-sample mean is undefined.
Explore: Fit a line and explain its errorsMean absolute error (MAE)
The average absolute size of prediction residuals, in the original output units. It does not allow positive and negative errors to cancel.
Explore: Fit a line and explain its errorsModel
A representation or computation used to describe or predict something. A learned model fits parameters from examples; a programmed rule specifies its behavior directly.
Explore: What should the machine predict?Prediction
An estimated output for an input, such as a category or a number. It is not automatically an action, a verified fact or a guarantee.
Explore: What should the machine predict?Training data
Examples used to fit model parameters or preprocessing. Evaluation evidence must be separated according to the claim, including related groups or time periods when needed.
Explore: Examples are measurementsMultilayer perceptron
A feed-forward neural network with learned affine transformations and nonlinear hidden layers. Its inputs and outputs depend on the task representation.
Explore: Train and evaluate a small neural routerDependency graph
Tasks and directed prerequisite relationships specifying which outputs must be available before other tasks start.
Explore: Coordinate dependencies and reusable skillsCritical path
A longest chain of dependent tasks. Its total duration places a lower bound on completion time under the stated timing assumptions.
Explore: Coordinate dependencies and reusable skillsOption / reusable skill
A temporally extended action defined by its initiation conditions, internal policy, and termination rule. It can be programmed or learned.
Explore: Coordinate dependencies and reusable skillsVersion check
Comparing a proposed change’s base version with the current artifact version to detect stale writes before accepting them.
Explore: Coordinate dependencies and reusable skillsIdempotency
Repeating an operation has the same relevant effect as performing it once. Stable operation identities and saved receipts can prevent duplicate effects.
Explore: Coordinate dependencies and reusable skillsCredit assignment
Determining how actions or components contributed to an outcome, including interactions that make local activity a poor measure of joint success.
Explore: Coordinate dependencies and reusable skillsMemory
Information retained for later use, in current working state, explicit records, reusable procedures, or learned parameters. Retrieval and correctness require separate checks.
Explore: Remember selectively and retrieve evidenceMetareasoning
Deciding which computation or evidence-gathering action to perform, considering its expected benefit, cost, and stopping conditions.
Explore: Decide whether another computation is worth itValue of information
The expected improvement in a decision made after seeing evidence. Net value subtracts the cost of obtaining that evidence.
Explore: Decide whether another computation is worth itCalibration
Agreement between predicted probabilities and observed frequencies over comparable cases. A calibrated probability is not a guarantee for an individual case.
Explore: Predict a class probabilityPolicy-induced selection bias
A controller’s choices change which tasks and outcomes appear in each specialist’s records, making raw comparisons potentially misleading.
Explore: Learn from routing evidence without fooling yourselfContextual bandit
A decision process that uses the current task’s features to choose an action and learns from its observed outcome, without directly optimizing a long sequence of state changes.
Explore: Learn from routing evidence without fooling yourselfWorking memory
Task-relevant information kept available for current decisions, such as the active goal, constraints, and recent observations.
Explore: Share the right information at the right timeShared workspace
A shared place where selected goals, observations, and memory references are made available to multiple components.
Explore: Share the right information at the right timeAttention allocation
Deciding which information or computation gets priority at the system level. This is distinct from a Transformer’s internal attention calculation.
Explore: Share the right information at the right timeLocal control loop
A feedback process that responds near the component doing the work, while higher-level planning supplies objectives and handles exceptions.
Explore: Share the right information at the right timeEpisodic memory
Records of particular events or experiences, with their context, actions, and outcomes.
Explore: Remember selectively and retrieve evidenceSemantic memory
Retained facts, concepts, and relationships, with applicable scope and evidence when represented as explicit records.
Explore: Remember selectively and retrieve evidenceProcedural memory
Reusable ways to carry out tasks, represented as stored procedures, controllers, or learned skills.
Explore: Remember selectively and retrieve evidenceAssociative retrieval
Finding or weighting stored information using a query’s relationship to memory keys. Similarity alone does not verify the result.
Explore: Remember selectively and retrieve evidenceConsolidation
Transforming selected experience into more durable or reusable knowledge or skills while preserving scope and checking counterexamples.
Explore: Remember selectively and retrieve evidenceTyped intermediate representation
A shared structured form with explicit fields, entities, and relations that connects different processing stages.
Explore: Learn a shared representation contractContrastive learning
Learning representations by favoring matched examples over contrasting alternatives. The chosen comparisons determine which distinctions the objective rewards.
Explore: Learn a shared representation contractGraph neural network
A neural model that processes nodes and their relationships, often by passing and aggregating messages along graph edges before learned node updates.
Explore: Learn a shared representation contractJoint training
Optimizing multiple connected components with a shared objective. Gradients can coordinate their representations while also introducing coupling and regressions.
Explore: Choose where a connected system learnsRelease gate
A declared requirement a candidate version must satisfy before promotion, such as a critical accuracy floor or resource ceiling.
Explore: Test a proposed system improvementRollback
Restoring a recorded previous version after a change. It recovers an earlier state but does not prove that state meets every current requirement.
Explore: Test a proposed system improvementBenchmark overfitting
Adapting choices to repeated benchmark feedback so the score improves without a corresponding improvement on new tasks.
Explore: Find out whether improvement generalizesBrier score
The average squared difference between a predicted probability and a binary outcome. Lower is better; it measures probability error.
Explore: Find out whether improvement generalizesFine-tuning
Further training some or all existing model parameters for a chosen task or dataset, with separate evaluation of gains and retained behavior.
Explore: Choose where a connected system learnsBehavioral compatibility
Agreement between connected components about the meaning and use of exchanged information. Matching shapes or schemas alone does not establish it.
Explore: Choose where a connected system learnsTool call
A structured request to an externally implemented operation. A proposal only becomes an action if the execution runtime accepts and runs it.
Explore: Call a tool, then check the evidenceExecution runtime
The component that enforces allowed actions, validates arguments, runs operations, and returns observations independently of a model’s proposal.
Explore: Call a tool, then check the evidenceProvenance
Where evidence came from: its source, request, version, and relevant timing. Useful for deciding whether an observation applies to the current question.
Explore: Call a tool, then check the evidenceInterface
The agreed form and interpretation of information passed between components, including fields, shapes, units, and meaning.
Explore: Help specialists understand each otherAdapter
A transformation connecting representations expected by different components. It can be programmed or learned and must be evaluated for compatibility.
Explore: Help specialists understand each otherMixture-of-experts
An architecture routing inputs through selected expert blocks within a network. This differs from choosing independent full models or tools for subtasks.
Explore: Help specialists understand each otherEvent graph
A representation with events as nodes and relations such as before or after as edges, often retaining sources and timestamps.
Explore: Help specialists understand each otherGenerator
A component that proposes examples, answers, or action sequences. Its proposal is not independent evidence of correctness.
Explore: Build a trustworthy practice loopCurriculum
A rule or strategy for selecting which tasks or examples to practice, often based on difficulty or current performance.
Explore: Build a trustworthy practice loopDistillation
Training a model to imitate targets from a teacher or a more expensive process such as search. Teacher errors and coverage limits can transfer too.
Explore: Build a trustworthy practice loopCatastrophic forgetting
Substantial loss of older capabilities after parameter updates for new tasks.
Explore: Learn something new without losing the oldReplay
Reusing old examples during new training so earlier behavior still influences parameter updates.
Explore: Learn something new without losing the oldMeta-learning
Learning an initialization, representation, or strategy that helps adaptation across tasks, evaluated after a limited adaptation budget.
Explore: Learn a better way to adaptAdaptation
Changing behavior for a new task using additional evidence. Parameters, temporary context, or another retained state may be involved; specify which.
Explore: Learn a better way to adaptSupport set
Examples supplied for task-specific adaptation. Separate query examples measure the adapted result.
Explore: Learn a better way to adaptQuery set
Examples used to evaluate an adapted model. During meta-training, their loss can train shared meta-parameters through the outer objective.
Explore: Learn a better way to adaptIn-context learning
Changing behavior in response to examples in the current input context, ordinarily without updating stored model parameters.
Explore: Learn a better way to adaptSearch
Exploring explicit alternatives, such as action sequences, while tracking which possibilities remain to be checked.
Explore: Reason with procedures and searchAlgorithm
A specified procedure for transforming inputs into results. Its guarantees depend on assumptions about inputs, rules, and resources.
Explore: Reason with procedures and searchHeuristic
An estimate or rule that helps choose promising options. A useful clue is not a proof of correctness.
Explore: Reason with procedures and searchWorld model
A model that predicts how an environment changes, conditioned on its state and an action. Prediction errors can compound during planning.
Explore: Predict what an action will changeModel-predictive control
Planning ahead, executing the first action, observing the actual result, and planning again from the updated state.
Explore: Predict what an action will changeState representation
Information used to describe a situation for prediction or decision-making. Missing relevant variables can make different situations look identical.
Explore: Predict what an action will changeRecurrence
Reusing an update operation over successive internal states. Repetition can be programmed or learned and does not guarantee progress.
Explore: Refine an idea over several passesLatent state
An internal representation used by a model, often a vector. It need not be written as words or directly match observable quantities.
Explore: Refine an idea over several passesConvergence
Approaching a stable value or state under an update process. Stability alone does not establish task correctness.
Explore: Refine an idea over several passesAblation
A controlled comparison that removes or changes a component to investigate its contribution, including interactions and resource costs.
Explore: Test the parts of a planning systemReward
A numerical signal supplied after an action. It specifies what learning is encouraged to increase, which may differ from the designer’s intended task.
Explore: Explore before you decideReturn
Accumulated rewards over time, often discounted so that more distant rewards contribute less.
Explore: Learn from delayed rewardsExploration
Choosing actions to collect information about alternatives. Exploitation uses current estimates to select a promising action.
Explore: Explore before you decideAction value (Q)
Expected return associated with taking an action in a state, under specified later behavior. A learned estimate can be wrong.
Explore: Explore before you decideState value (V)
Expected return from a state when following a particular policy. In the one-step bandit, it is the policy-weighted average of action values.
Explore: Explore before you decideAdvantage
The difference Q − V: how much better an action is estimated to be than the policy’s state-value baseline.
Explore: Explore before you decideQ-learning
An action-value learning method that moves an estimate toward observed reward plus discounted maximum next-state value; terminal outcomes have no future contribution.
Explore: Learn from delayed rewardsReward hacking
Obtaining a high reward by exploiting the reward rule while failing the intended task.
Explore: Learn from delayed rewardsSelf-play
Generating training experience by having an agent or copies of its policy play a game. Reliable outcomes and independent evaluation still matter.
Explore: Learn from verified self-playVerifier
A procedure that checks a claim or result against specified criteria, such as exact game rules. Its reliability is limited by what those checks actually establish.
Explore: Learn from verified self-playTanh
A smooth nonlinear activation between −1 and 1. Its slope at an output a is 1 − a², which is used during backpropagation.
Explore: the classifier projectConfusion matrix
A table that separates predictions by their observed and predicted classes, revealing different kinds of classification mistakes.
Explore: the classifier projectModel card
A short account of a model’s purpose, data, evaluation, limitations, and appropriate use. It connects performance claims to evidence.
Explore: the classifier projectRegularization
A method that discourages some solutions during learning, such as penalizing large weights. It can reduce overfitting but must be evaluated rather than assumed helpful.
Explore: the classifier projectFLOPs
A count of floating-point arithmetic operations. FLOPs per second is a processing rate; neither quantity is memory capacity.
Explore: Spend a limited compute budgetParameter
A stored number adjusted during learning, such as a weight or bias. Parameter count alone does not measure model quality.
Explore: Spend a limited compute budgetMemory bandwidth
The rate at which bytes move to or from memory. Moving weights and intermediate results can limit computation speed.
Explore: Spend a limited compute budgetConditional computation
Activating different parts of a computation for different inputs, such as routing tokens to selected experts. Inactive parameters can still occupy storage.
Explore: Spend a limited compute budgetScaling law
An empirical relationship between resources such as data or model size and measured behavior such as loss. Its reliability is limited to the evidence and conditions supporting it.
Explore: Spend a limited compute budgetVector
An ordered list of numbers. Matching coordinates are multiplied and added in a dot product; the order of coordinates matters.
Explore: Give words a place in spaceCosine similarity
A comparison of directions: the dot product divided by the two vector lengths. It is undefined for a zero vector.
Explore: Give words a place in spaceDistributed representation
A representation in which combinations of coordinates carry useful distinctions, rather than assigning each concept to one isolated neuron.
Explore: Give words a place in spaceQueries, keys, and values
An attention query compares with keys to determine mixture weights. Those weights combine value vectors into an output.
Explore: Compare, normalize, combineSoftmax
A transformation from numerical scores into nonnegative weights that sum to one, using exponentials and normalization.
Explore: Compare, normalize, combineCausal mask
An information boundary that allows each decoder position to attend only to itself and earlier positions.
Explore: Compare, normalize, combineTransformer
A neural architecture combining attention with feed-forward transformations, residual connections, and normalization. Decoder-only models can predict the next token.
Explore: Follow a token through a TransformerToken and tokenizer
A token is an entry in a model’s vocabulary. A tokenizer converts text into token IDs, often splitting words into smaller pieces.
Explore: Follow a token through a TransformerResidual connection
An addition that combines a block’s input with a transformed result, preserving a direct path for information and gradients.
Explore: Follow a token through a TransformerNormalization
Rescaling numerical values using a selected rule. Layer normalization centers and rescales coordinates within each token representation.
Explore: Follow a token through a TransformerLogit
A raw score before conversion to probabilities. Vocabulary logits score possible next tokens.
Explore: Follow a token through a TransformerKV cache
Stored attention keys and values from earlier positions, reused during causal generation to avoid recomputing them. It costs memory and does not update weights.
Explore: Follow a token through a TransformerOverfitting
Fitting training-specific noise or details that do not carry over to new examples.
Explore: Learn the pattern, not the examplesInductive bias
A learning process’s preferences among possible patterns. Architecture, optimization, regularization, and data all contribute.
Explore: Learn the pattern, not the examplesValidation data
Examples excluded from parameter fitting and used to choose settings. A separate test set evaluates the final frozen choice.
Explore: Learn the pattern, not the examplesFeature
A pattern in inputs or activations that a computation responds to. A feature may be distributed across many neurons.
Explore: What does this neuron notice?Sigmoid
A smooth function that maps a numerical score to a value between 0 and 1. Interpreting it as a probability does not guarantee calibration.
Explore: What does this neuron notice?Cross-entropy
A prediction loss that penalizes assigning little probability to the correct outcome.
Explore: What does this neuron notice?Shortcut learning
Using a predictive signal that works in the observed data but does not represent the intended task, such as a background instead of an animal’s shape.
Explore: Catch a model taking a shortcutDistribution shift
A change in the conditions or patterns of the data, which can make previous performance estimates unreliable.
Explore: Catch a model taking a shortcutIntervention
Deliberately changing a factor to investigate its effects, with explicit assumptions about what else stays fixed.
Explore: Catch a model taking a shortcutNeuron
A calculation that multiplies inputs by weights, adds a bias, and may apply an activation function.
Explore: Your first neuronWeight
A learned multiplier. In our price example, it controls how much the prediction increases for each extra item.
Explore: Your first neuronBias
A learned offset added to the weighted input. It lets the model predict a nonzero value when the input is zero.
Explore: Your first neuronLoss
A number measuring prediction error. Our lab averages the squared errors over four examples.
Explore: Follow the slope of a mistakeGradient
The local sensitivity of loss to each parameter. Gradient descent takes a small step in the opposite direction.
Explore: Follow the slope of a mistakeActivation
A layer’s output after its transformation. A nonlinear activation lets a network express more than a straight line.
Explore: Make a problem easier to seeBackpropagation
A method for calculating gradients through connected computations. An optimizer then uses those gradients to update weights.
Explore: Send the error backwardGeneralization
How well a model performs on examples or conditions it did not use for training.
Explore: Learn the pattern, not the examplesEmbedding
An ordered list of numbers representing something such as a word, image, or game state.
Explore: Give words a place in spaceAttention
A mechanism that compares queries and keys to decide how to combine information from value vectors.
Explore: Compare, normalize, combinePolicy
A rule or learned function for choosing an action, sometimes by assigning probabilities.
Explore: Explore before you decideOrchestrator
A controller that selects and coordinates tools, models, and actions over time.
Explore: Share the right information at the right time