Learn AI.
MODULE 08

Learning through actions

Explore how rewards and experience shape decisions.

What you’ll explore

  • Reinforcement learning
  • Exploration
  • Self-play
Based on ebook lessons 10, 16.Read the source

Your lessons

0 / 14 complete
01
Ready to explore

Explore before you decide

Choose between uncertain rewards and discover why trying a new option can improve later decisions.

Open
02
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Learn from delayed rewards

Teach an agent a route, inspect a Q-learning update, and uncover a reward rule that rewards the wrong behavior.

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03
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Solve the Bellman equations

Compute values in a small looping decision process, separate policy evaluation from improvement, and compare exact expectations with sampled returns.

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04
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What can the agent observe?

Hide a cart’s velocity, compare aliased observations and recover motion from a short exact history.

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05
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Copy a demonstrated action

Train a puzzle policy from exact expert targets, inspect legal masks and compare proposals after a non-expert move.

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06
Ready to explore

Learn from verified self-play

Generate game experience, check it against exact rules, and use verified outcomes to change future decisions.

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07
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Know which policy produced the data

Compare a logged behavior policy with a target policy using trajectory weights, coverage checks and bounded replay.

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08
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Stabilize neural Q-learning

Train a small neural action-value model and compare replay sampling with delayed target networks.

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09
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Increase the probability of useful actions

Learn a stochastic policy from sampled returns and inspect the variance of actual updates.

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10
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Use a critic to guide learning

Train separate policy and value heads, trace their coupled updates, and audit a biased bootstrap.

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11
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Limit a policy update

Compare raw and clipped probability-ratio objectives on the same frozen batch, and test the limits of clipping.

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12
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Trade off reward and exploration with entropy

Train a bounded continuous actor and twin critics, and compare task reward with action-distribution entropy.

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13
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Learn without new interactions

Fit policies from a fixed log, trace unsupported action values, and test a conservative objective against behavior cloning.

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14
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Evaluate learning fairly

Compare complete seed cohorts, data and fitting budgets, frozen checkpoints and task success under a misleading reward bonus.

Open
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